starsector hull forge. some d-mods are even objectively better end-game I'd argue. starsector hull forge

 
 some d-mods are even objectively better end-game I'd arguestarsector hull forge starfarer

- open up the settings. Be careful when boarding ships. - Place Ships into Storage (Progress towards 100% depends on Hull size and D-mods, press F1. 1a-RC3] Hull Restoration. I found a world with a Hull Forge, it says it can use the forge template to create special ships, which would degrade the template used. Dynamic Ship Generation. ago. It's only completed 25% of it's training, but already producing some. i will most likely lower the ballistic and energy ones down to like 65dp-70dp and possibly raise. created a new . Compatibility improvements I intend to make once other mods update for 0. spectralfury. There are three types of buildings connected with the templates. Starsector > Mods > [0. 1a] Arma Armatura v2. Hi, Very nice mod, keep it going ! Bug; An officer whit available levelling being retrained in academy results in the officer to be no longer upgradeable, and even losing it's made progress before he/she went into academy. Honestly, both are valid options. • Logistics Overhaul: Strips the ship of all combat capabilities in favour of logistics. This fixes an oversight when production variables carried over to the next ability use. He showed us how he operates the forge, shapes, stamps, burnishes etc. "It appears to be a nano-forge but at massive scale" is the Constructor. aaronrizz • 3 yr. 9, don't use it. 8 save, remove the hull mod, save, exit and update to prevent a conflict. Evolution 3. Also, you can't reverse engineer copied ships in the engineering hub, sadly. csv. fs. I wish they were more balanced in some other way instead but the easy go to seems to be just make it cost a lot to maintain and keep it OP. I have sufficient parts such that I could produce the hull in question with the 50% discount, but I can't select to reduce the cost using parts until I select a hull, and I can't. Orbital Filament Anchor hullmod: - Towed ships will have a reduced fuel cost if it is mothballed. I influence the economy by disabling as many star ports as possible and then selling the colonies basic goods at extortionate prices. 3. And becouse of AI usage of weapon range as guide for enemy range positioning. With our comprehensive installation and usage guide, you'll be able to install and use [0. - Added Micro-Forge system * Used by the BasileusElevate your Starsector gameplay with the [0. 95. 0. This means that you can have ships with up to 6 s-mods. 9% escalator sounds like a typical PPA and those have nothing to do with any government program. If you want them to keep their distance, make sure to also equip them with extreme range weaponry, or go with missile boats or carrier hybrids and assign rally points for them. 3. . 208 armor damage 71% reduction. Hullmod Edit Hullmods are modifications that can be made to a ship through the Refit Screen, at an Ordnance Point cost. I hope it gets another rework, its just terrible in its current state. i do plan on making other variants of this that will be pure ballistic, pure energy and pure missile. With our comprehensive installation and usage guide, you'll be able to install and use [0. Shadowyards however this is inferior compared to a Pristine Nanoforge, and more of a sidegrade from the Corrupted Forge. As another variant, I'm using the Champion as my "shotgun beam" cruiser and trying out the new hull mod where beams generate hard flux. Re: [0. getHullSpec (). Thanks for the reports, both of these are now fixed in dev. Gamma makes accurate copies. 96a] Forge Production v1. If you are on iron shell 1. 5 with ease and take your gaming experience to the next level. • 4 yr. II. Hiver Swarm is a non player enemy AI faction designed to be aggressive invaders and can colonize systems. 3. 7 (fleethistory)Hull Conversion 4/8/12/20 Increases the armor value by 20% Increases the minimum armor value by 5% Decreases hull integrity by 20% Increases the chance of the ship breaking by 100%. I'd say it's only worth it if your fleet is designed to take a lot of armor/hull damage since I do not believe it applies to CR. 1-1. 1a] Supply Forging 1. Shield adjusted to be weaker with poor dissipation and 0% dissipation when shields are. r/starsector. c - Colony content expansion. Star Forge Utilities 0. Evolution 1. 2. Some hullmods are built into ship hulls and cannot be removed. loading. 21. It used to be called Starfarer. I'd like to know your opinion. Lots of ads claim to be special “programs” but in reality are not. I personally found that a few more content & hull options makes the game feel a lot deeper and creates more diversity. Reverted numerous weapon balance changes. Efficiency overhaul reduces fuel, supply, manpower needed for these ships to function. Consider all the facilities required to mount even two flight decks on something like the Drover, which is quite literally a flying airstrip and nothing else. « Reply #10 on: August 01, 2020, 06:31:12 PM ». - Place Ships into Storage (Progress towards 100% depends on Hull size and D-mods, press F1 on the storage tooltip) - Install a blueprint to overwrite (can be done even before the research is finished, it'll also auto-use any appropriate sized blueprint in the Industrial Storage for extra convenience) 2. The base flux dissipation rate is reduced by 5%, and the repair rate for disabled weapons and engines is reduced by 25%. For example, I was running a bunch of d-modded shield shunt conquests early to mid game in a recent playthrough and field repair was basically required for the fleet to take multiple tough engagements in a reasonable timespan. Main Features. does what it sounds like. that adds +X% damage to each hull on the list **BUT** gives a Faction wide +x% cost to making hulls. A single use, non-recharging system which will instantly & completely restock the ammo of all missile weapons mounted on this ship. You can still do that, range-increasing hullmods like DTU/ITU still benefit caps much greater than smaller ships, and Large weapons tend to have longer range, there's nothing stopping you from throwing Gauss's on a Conquest and kiting at 2. The Executor-class Missile Battleship is a customized Pegasus hull fielded by the Sindrian Diktat. 16. With our comprehensive installation and usage guide, you'll be able to install and use [0. 95a by presidentmattdamon - Dude, you are awesome! Special thanks to @Gryan on Discord for playtesting 0. 0e). You can get the same amount of bays with two Colossus Mk. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. RuntimeException: Slot id [WS0001] not found on hull [huginn]Do all the pirate quests, go exploring Sell all the blueprints at a black market of your choice and then a pristine nano forge. 0: - Change Starsector version to 0. 8 ship with the exploration refit hull mod needs to have it removed before updating. One of these industries will be the Hull Forge, which is what you want, but the others are fun to explore too. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. Discuss modding Starsector here. I'm using High Intensity laser, 2 graviton beams, and 4 tactical lasers and this thing shreds ships apart. Their home world is found in deep space and their relations range from inhospitable to hostile for all factions. Actually you're not wrong, this is probably the best QoL skill there is. 96a] Carter's Freetraders - V 1. 95. Those are VPC chips from Industrial Evolution mod, you install them like a colony item into the modded building called the Variable Manufacturer or something and it produces the commodity pictured on the chip (marines, luxury goods, fuel and supplies, etc). Fighter Wing induced effect, Weapon induced effect and hullmod onInstall / onRemove implementations. This process can be better by carrying civilian ships and ships with salvage gantry bonuses (including modded hullmod that incorporate salvage gantry) Rather weird considering supplies also consist of rations, clothing and such. 1a] Industrial. Nexelerin seems to be overriding Mayasura's relations with all vanilla factions, setting them all to neutral. . 0. Recommended for people with 6 GB of System RAM. Their unique engine systems enable them unparalleled speed when weapon systems are not active, and a boost to engine power, fire rate, damage dealt and flux dissipation during high flux situations, at the cost of reduced peak operating time, increased sensor profile, and decreased range and braking ability at high flux. Imo this is excellent in early-mid game when you're still building up your. 0. ScriptStore - Class. Right click is set to Eliminate. g. 0 Mod, the choice for serious players seeking advanced features and customization options. 1a] Industrial. ShipHullSpreadsheetLoader - Ship hull spec [tempest_s] not found in ship_data. It also sync very well with repair, logistic and endurance skill. Like others said as well, have a couple colossi and bring lots of supplies. 8. From the IntelliJ splash screen, choose "Open" and then select the folder you just extracted, containing the template. Once you expend the uses of the forge template, it breaks, you gotta bring it to a. 181 is for 0. GTG - Hull Mod Tier List. I have just found that the starsector modding community really likes their giant mods. An insectoid race that uses high tech bio-cybernetics to grow their living ships. Evolution 3. Then of course if you are paying hazard pay, the colony will cost more to upkeep. 1. The blank ones are used for a building called "hull deconstructor", you put a ship in and the building tears it apart and saves the design in the blank templates. Variable Assembler produces small amounts of the item, but doesn't use an industry slot. . 3. Arthur_The_Ok • All hail the [SPACE DORITOS] • 9 mo. starfarer. They grant bonuses such as increased range and. You get more worth from the supplies and materials if you just salvage the ships you don't want instead of capturing them and selling them on a market. Man I had such a warped perception on how rare they are due to finding 2 Pristine forges in my very first playthrough, I haven't found any in the 3-4 playthroughs since. 0: - Change Starsector version to 0. • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. Elevate your Starsector gameplay with the [0. Quote from: Malignity. 165704 [Thread-4] INFO com. Use their production capacities to make supplies, fuel, machinery and ships from raw resources. The super ships you can make with the hull forge triangle. I think emergency flux vents would be more balanced if it also had a dissipation penalty for every charge that gets used up, say, -3% flux dissipation, or -4% after the new update, so then once they are all used up even a ship that has good initial flux. Carter’s Junk Hull Mods – V 0. You realize you can use some weapon group trickery to make them actually good? Sabots linked together with a weapon to force them to fire, whereupon some ship eats 7,000 kinetic burst and 14,000 emp (this can be done 6 times before only having pods left and popping autoforge, for 12/24 rounds of get fluxed), and. on Today at 04:26:09 PM Modding Resources. 2. Also: attack trade fleets to create shortages. 2%. Diplomacy events see faction relationships changing over time. Join a faction to gain useful support and represent them in war and peace, or start your own. Built-in only hullmod. But no shields or energy weapons. The Armament Support System consumes AI cores and the other one is called Special. 95. You take our your Gryphon in the skirmish phase of the battle and blow up 2-3 capital ships. Broadsword is also very solid and cost relatively few OP (8, same as the Thunder) compared to bombers. 9. Re: [0. As far as ship choice, it sounds like you have something that works for you, at least for now. Evolution 1. Change the 0 to 6 and it should be addable to every carrier. As soon as hull is exposed you can often either completely disable ships or burn away an entire flank of armor. Evolution 3. It was then at commented and written by Ayomide. Systems like armor and hull are great for low tech and midline, where high tech benefits from better shield systems. Azrael9986 • 4 yr. It's usually better to just colonize another planet in the same system and put your heavy industry there. Sounds like some sales BS. Last. Remnant station has 4 fighter related hullmods installed including Targeting Data Link and Advanced Carrier Core so be aware. loading. 1. 95a, player can use Build-in at ship refitting page (mid-right green button), use 1 story point per mod to turn currently using ship mods into permanent ship mods (S-mod), which no longer cost ordnance points. There are 3 industries, the lab, deconstructer (i forgot the specific name) and constructer (again forgot specifics). However, it was apparently removed, due to the author bitching around or something else, and I'm looking for something good and balanced. This wiki, with the blessing of the mod community, has been created to add the content of the modders who want it to do so. Pro-Tip: you'll want AI cores to use the things. These are meant for broader use within the. 5. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. Ship components shouldn't be a rarity, Starsector might be about techno-barbarism but not being techno-savages. When installed into an appropriate industry, a Pristine Nanoforge increases the industries' production of all commodities by 3 units. Yes there is 1 optimal fit which is not SO. 11566 [Thread-4] ERROR com. Supply Forging gives you the option to convert these junk into supply. If a ship can be fit for the AI though, I made the fit for the AI. Damn you posted this just after I went to bed, so could approve. Also don't forget to use gates a lot. Or edit the ship excel table to decrease specific ships' fuel costs. Starsector Hull Mods Guide - 0. When i was using hull deconstructor + hull forge with alpha cores, i was getting built-in safety overrides on Duinn Thunderbirds Champions from LowTech Armada mod. 1a] More HullMods 1. I wish they were more balanced in some other way instead but the easy go to seems to be just make it cost a lot to maintain and keep it OP. 95a] AI-Retrofits Mod, the choice for serious players seeking advanced features and customization options. Alternatively, you could download the console command mod and use infinitefuel. Fatal: Ship hull spec [csp_griffinP] not found. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. 4 GB Heap: Most combinations of mods will work with a 4 GB heap; only some of the craziest configurations (a dozen or more factions, plus Nexerelin and DynaSector) will overload this. You'll still need an AI core for your ships, but the CR penalty should be gone (and you get free automated repair unit too!)The Champion-class heavy cruiser is a versatile warship featuring a range of powerful energy weapons; the crowning element is a heavy energy turret mounting, rare among midline ships. 1a] Forge Production v1. 95. 96a] Industrial. 2x the base ship value, each additional d-mod multiplies that by 1. Their exclusive living hull designs (seen. -changed C-nanoforge power from 0. loading. Just a list of small-ish mods that would go along with your main modpack, why not try some out?⭐ Discord: Pack: get me wrong, hull restoration is a very convenient perk, but it can be almost entirely replicated with enough money. The laboratory also increase the production of 3 random commodities on your planet) Arthur_The_Ok • All hail the [SPACE DORITOS] • 1 yr. 30 votes, 18 comments. And ad you know Everybody Loves KoC add two more industries and increase the size of the market to 6 (making 4 the max number of industries). Re: [0. modded help. Military base too. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. hullmods. Set "useLargeRipple":false. 5mil to build. Credits. 1. Arcane signatures - Laboratory. 16. Will be interested to hear more. 95. Zero down with 2. 1a (automatedcommands) Yunru's Hullmods 0. 0 Mod, the choice for serious players seeking advanced features and customization options. As far as ship choice, it sounds like you have something that works for you, at least for now. EDIT: New update CTDs on Launch. The theme has a early 1900s German aesthetic. hullmods. 96a] Industrial. If IntelliJ is already open to a project, navigate to File - Close Project to return to the splash screen. No, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. Added a setting for unlock of ability and hullmods at game start. This wiki has been created to give documentation to game mods created for Starsector, a top-down open world, singleplayer space simulation game by Fractal Softworks. 1. 456. Uniquifying the Factions, Part 2. Helix The Forge, Victoria, BC - Oct 2, 1993 Oct 02 1993; Following concerts. Fatal: Ship hull spec [csp_griffinP] not found. 95. some d-mods are even objectively better end-game I'd argue. Hm, could you make the Hull Forge either produce a token amount of trade goods or provide regular production capacity for your heavy industry, seeing as it's considered industry? EDIT: Also it feels a bit wrong that you can send out large raiding parties with the privateer base, regularly pillaging the core worlds without triggering any. I have been informed, that the what I am looking for is a hull forge, which is suppoosed to be able to build ships out of these Forge Templates. 96a] Industrial. You definitely need some more cruisers and maybe a capital ship or 3 in your fleet, asap. Beta makes many copies. Augmented drive field is actually kind of a cool option. 93. 96a] Force Auto R. 1. 7SF Utilities adds many miscellaneous parts all the way from more crew rooms to docking/landing pads . 95a] Industrial. 3. RuntimeException: Ship hull variant [kite_Stock] not. starfarer. it can be useful at times to drop your. You get pollution from the forge that on no atmoshphere planets removes the -25% hazard rating. Crew training grants 15% unless you start spamming capitals, 50%. 95. ago. Very important. Hullmods are modifications that can be made to a ship through the Refit Screen, at an Ordnance Point cost. Elevate your Starsector gameplay with the [0. How to get blueprints by raidingRe: [0. Get 2 or 3, supporting ships so that there won't be any flux removed from the enemies for the 2 and you can punch trough any shield with kinetic bomber wings and destroy any armor and hull with your reapers or whatever you want to use. TheOrganHarvester123 • 1 mo. The main problem is the ion pulser. 96a] Iron Shell 1. Everyone is welcome There are only 3 guidelines: 1. - Added Linked Hull (Copied from Dark. "Now we forge a new alliance, to guard the tomb of space, and to find within its cold expanse, the salvation of our race. The ship hull variant isnt found, but i've redownloaded the mod several times in attempts to see if something just didn't download. It stood out to me in particular since I had almost a full fleet, all *heavily* d-modded and I was getting like 10-15 d-mod removals in a month. D - degraded drive field, increased maintenance. Phase Lib. A mod that makes your ships harder-better-faster-stronger. 96a] Forge Production by Ontheheavens [0. • Auxiliary Generators: Provides some slot. I liked armor tanking in 0. Only up to date for version 0. 96a] Progressive S-Mods (0. An autoforge inside the ship periodically fully reloads the magazines of all missile weapons. With our comprehensive installation and usage guide, you'll be able to install and use [0. Techmining and refining are present in vanilla. 3. c - Campaign content expansion << < (89/415) > >> Jakro:. Put anything other flux generating weapon on board then PD weapon is not wise, because of flux can hold auto-forge activation. Some of my 0. The color of the hull is represented by the floor since the "ship roof" is uniformly orange and grey. 95, so if you just changed the version number in the mod_info. The Hull Forge wants templates that are empty. 3 (forge_production) Commissioned Crews 1. If you choose to go the vassal route, you'll have to deal with the other vassals and kings/queens that will limit the lands you hold and thus your income. Hullmod Edit Hullmods are modifications that can be made to a ship through the Refit Screen, at an Ordnance Point cost. 2. Forge Production v1. This is a brief guide, to help new players, as well people like me, who for the longest time just click Auto-fit on the Prism Freeport and called it a day, to better understand how ships works in this game. Quote from: Elijah on April 20, 2017, 03:42:10 AM. The broken ones you put in some sort of research facility and they recover a blank template. Play around a bit in the Refit screen with the Simulation and test several loadouts and pay attention how the autopilot behaves. With new feature come out after 0. You need a ship forge for complete templates. Ok, you need a seperate structure to make stuff from that, called hull forge. Not sure about the name tho lol. The maximum order value appears to be capped at the lower of the actual maximum and your budget. With hardened subsystems and a ship either tanky or mobile enough you can literally just wait out LP or pirate fleets to go to 0 CR. 1 (yunruhullmods) Fleet Action History 1. clumsyninja240 • 2 mo. 4+ new systems: Coruscant Prime, Chandrila system, Kamino system. 1. Beta makes many copies. Also, they don't stack, so of course selling them dozens of corrupt nanoforges won't cause any changes after the first one. If you went and sold them a pristine nanoforge, on the other hand, you probably would see a difference. Evolution 3. For me it is: D:SpieleStarsectorstarsector-coredataconfig. Re: [0. It also confers a % Hull damage reduction scaling with the remaining (i think, rather than starting) armor value and affected by skills (Polarized Armor, Impact Mitigation). The Starsector modding community for enabling me to programmatically modify Starsector by patiently and thoroughly teaching me how to install a modern Java IDE, attach a. Having done that, retreat the ship, bring in your second, frigate-stomping flagship and pilot that instead. 12. Re: [0. and you could get a 3 days production report right after activating an ability. Starsector > Mods [0. Automated with data. The laboratory, the hull deconstructor and the hull forge. 2x again. That shrinks 186 inventory space down to 1 space used at base level. 3k range, smaller ships will always need to get in closer though. It does surprisingly well for its costs. once you have it available, installing it on a compatible ship (either a carrier or a ship with the "strikecraft" built in hullmod) and assigning an officer to that ship will create a pilot wing for that officer, that can be personalised though the wingcom menu in the Intel window. DME adds some new enemies to fight, and Seeker. This tool is built by defenders for defenders. As far as I know, the deflector shields come built-in. 95. 2. ago. Aria the Escalation v. A single pristine nanoforge and orbital works is all you need. 3. com. I believe Nexerelin alters the base tariff to 18% and 9% for freeports so you can actually do legit trading without always losing money, still need to shop around though. Guide. 0. Since Hull Restoration is a finisher for Industry tree it's easy to rationalize why no one else can seemingly do it (hell, Navigation gives you Transverse Jump. Revenant's SWP, no requirement changes) to the Lithovore, allowing its ships to visually thrust along with the main body. 1a] Industrial. modded help. (I think anyways). 96a] Industrial. As to when to use the nanoforge, I think you can use it immediately once you have some heavy industry. Hi, I made a faction mod for Starsector! They have a focus on deploying mechs from massive space stations I dubbed as "Expansion Ships". 4X game features in Starsector. Not completely true. 95. Miscellaneous. 5: Super duper compatibility for 0. 0.